

It's probably a good idea to make some general ones, in addition to the specific ones. If you were prepared for this in front of the question, you simply move the text "Blacksmith: Wilbur Greatsword" to the map layer, so that everyone can see it.įor encounter maps in your city, you need individual pages. Now the players, and you, will remember where he lives and what his name was. Now you simply add a text on the map where they are, with: "Blacksmith: Wilbur Greatsword". And it's equally easy to make things you figure out on the fly, to actually be consistent.Example: Player: "What's the name of the blacksmith?". Marking where these are, and what is where, gives good consistency when playing. This can be done with main NPCs, maybe the smith in the city, and so on. When the players gets to know these names, simply turn to the GM Layer, and mark them, right click, and choose layer, and send it back to the map layer.

What's the name of the inns? Put them in the GM Layer on the map with the text-tool. You can use the GM Layer actively, to get control on what is where. You can add much detail to your city, to get some good preparations done. There's a whole lot of very good maps all over the internet. The definitely fastest way to get city maps, and no doubt the most restricting way, would be to simply search the net. They will give you different forms of freedom, but some really great tools are out there.Īn even faster way, but even more limiting, would be to use the Art Library, but still here, you should be able to make some really fantastic maps, but the Art Library shines at its best on encounter-maps, not citymaps and overland maps. This way you get total control on how you want it, and the only limitations you have, are your drawing skills and patience.Ī faster way, but more limiting way, is to use some of the online tools that's made for this kind of work. Some may simply use the drawing tools and make basic maps (or even some complex ones). What you'd like to do, is to make an overview map, and then make your own pages with the specific places you want.Īs mentioned, there's a whole lot of ways to make these maps. This map should not be so detailed, that it can be used as a battlemap. Normally this kind of map would be either a map, or simply a concept picture, depending on how much work you'd like to do. There's lots of art both reachable by the Art Library, which will help you make the city nice and usable. You can use map editors online, a dedicated app, find images online, or create your own within Roll20. Some useful links and tools to this can be found on the Game Resources page. Maybe plots and history can come on a later point.

On this Wiki, we will not go into plots and the history of the game, as much as building the actual maps and what you can do on Roll20. This is where it gets started.Creating a game is so incredibly diverse from GM to GM, and they range from creating everything on the run, while playing, to using months upon months to prepare a grand game setting, meant to last for several games, sessions, groups and whatever you can prepare.
PATHFINDER CORECLASSES HOW TO
This is (an older) guide on how to play Pathfinder RPG (1E) on Roll20 created in 2013, so is mostly outdatedįor help with Pathfinder Second Edition, see PF2E Character SheetsĬharacter Sheets on Roll20 which allow you to use a digital sheet that's similar to a traditional paper character sheet while playing your game. This guide was primarily written in 2013, and is likely outdated when describing several roll20 features, & missing on newer development
